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AI Insights · Timothy · January 2023

Top 5 Stickman Games on iOS in Belgium Q4 2022

Discover the performance trends of the top 5 Stickman games on iOS in Belgium during Q4 2022, including weekly downloads, revenue, and active users.

Top 5 Stickman Games on iOS in Belgium Q4 2022

The fourth quarter of 2022 showcased interesting trends for the top Stickman games on iOS in Belgium. Here's a detailed look at the performance of the top five games, based on data from Sensor Tower.

Stickman Hook experienced notable fluctuations in its weekly downloads and revenue. Weekly downloads began at around 870 and saw a slight drop mid-quarter before peaking at approximately 1.3K in the last week of December. Revenue was varied, starting at $2 and ending the quarter on a high note with $23. The game maintained a relatively stable active user base, starting at around 4.6K and peaking at 5.6K towards the end of the quarter.

Stick Hero - Mighty Tower Wars showed a significant increase in weekly downloads early in the quarter, reaching a high of 1.2K by the end of October. However, downloads tapered off to about 378 by the end of December. The game’s active users followed a similar trend, peaking at 2.2K at the end of October and settling around 1.6K by the end of the year.

Stick Hero - Tower Defense had a moderate start with downloads around 250, peaking at 504 in early October, then fluctuating and ending the quarter at 77. Active users mirrored this pattern, starting at 183, peaking at 703, and concluding at 414. Revenue for this game was minimal, with a notable $11 in early November and smaller amounts later.

Supreme Duelist had a relatively stable performance with downloads starting at 73 and peaking at 184 by the end of October, before ending at 135 in the last week of December. Active users showed consistent growth, starting at around 1K and peaking at 1.3K by the end of October, then maintaining around 1.1K towards the end of December.

Stick War: Legacy saw a steady stream of downloads, beginning at 102 and experiencing slight fluctuations to end with 124 by the end of December. Active users showed a similar trend, starting at 269 and reaching 314 by the end of the quarter. Revenue for this game was sporadic, starting at $22, peaking at $68 in the last week of December.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023